If your needs tend more towards looping
and video editing than MIDI, Sony's distinctive multitrack recording
package could be just what you're looking for.
It has been a while since Sound On Sound
reviewed Vegas. In fact, it was in the last millennium, when
boutique-sized Sonic Foundry still owned the software. Since 1999, Vegas
has grown from audio-only software to include video editing and Sonic
Foundry have been bought by the anything-but-boutique Sony. With the
release of Vegas 7, it is time to take a fresh look at this
audio/video multitracker and its accompanying DVD Architect
burning program.
Something that should be pointed out straight away
is that Vegas doesn't include MIDI. This approach yields a
clean and simple interface, yet is not as limiting as one would suppose —
it is not too many years ago that Pro Tools was audio-only, and that
didn't hinder its acceptance. Vegas was my first audio program
that would record at over 16-bit or 48kHz, so even though I do mostly
MIDI work, I would finish my MIDI composition in other programs and then
dump those tracks as audio into Vegas. Upsampling to 24-bit
didn't improve the sound quality of the synth tracks, but I could hear
the benefits of recording acoustic tracks with the extra headroom, and
though this was not the most elegant or flexible way of working, it was a
natural progression from using tape and Vegas served as my
digital replacement for analogue machines.
Vegas remains an elegant recording package
for those who don't need MIDI, but it also handles loops very well, no
doubt thanks to its shared origins with Sony's Acid. If I know
I'm starting a project with loops instead of MIDI synths, I begin in Vegas
instead of Sonar or Project 5, since the stretching
implementation seems a tad better to my ear and is simpler for me to
work with. Like Acid, though, it's Windows-only.
Vegas comes in the traditional box via the
mail, or you can save a little money and download it. Once you've paid
for either version, you get a serial number and then you have 30 days to
go on-line and register the program. This process is painless and,
unlike downloading the program, easily accomplished with an
old-fashioned dial-up service.
When you open Vegas up the first time,
there are some necessary housekeeping tasks to do before you get to the
fun stuff. First stop is the Properties Page, under File in the
traditional Windows drop-down menu. Here you can set your Video and
Audio Properties, among other settings. As well as sample rate and bit
depth, the latter include Resample and Stretch quality, which defaults
to Good — change it to Best unless you like artifacts (this also applies
to the video tab). You can also set a master Recorded Files folder for
clips you don't put into their own folders, decide whether you want to
work in stereo or 5.1 Master Buss modes, and set a number of stereo
busses.
Next stop is View, where you can save and organise
favourite layouts, so that once you learn the program you can
personalise it: at a large studio, different engineers can have their
favourite setups ready to go at the touch of a mouse. The third stop is
the Options and the Preferences page. There are 12 sub-pages and a host
of choices within them, but you will have to choose your Audio Device
before you do any sound work. Setting your VST Effects folder now
wouldn't hurt, either. Like Acid and Sound Forge, Vegas
can use VST plug-ins as well as Direct X ones. The bad part is that Vegas
seems to do a VST folder search every time it opens, which can be
somewhat time-consuming. I haven't found a workaround for this yet.
If you are doing video, there are a similar number
of little items to check off, but after that, you can actually start
doing some work!
A Map Of Vegas
The entire Vegas main page is very easy to
understand at a glance, and everything seems to be where it should be if
you read up to down and right to left. If you've grappled with some
other programs, this is a very charming aspect of Vegas. There
are three main areas under the Windows toolbar: the Track List, the
Timeline and the Window Docking Area (WDA), which you can see in the
screen on the left. The WDA is a strip along the bottom consisting of a
series of tabs for exploring, video editing, mixing and so on, each of
which can be pulled out to become a floating window. The Track List
lives on the left-hand side and contains all the track controls such as
record arm, phase, FX, automation mode, mute and solo, plus horizontal
faders for volume and pan. The pan fader also performs other functions,
chosen from a drop-down menu, such as controlling auxiliary send levels.
When you arm a track for recording, a level meter and input channel
appear.
Each track has a minimise/maximise button so you can
open it to full height for editing, then squeeze it down again: when
you minimise a track, you lose the name but keep the volume fader and
the rest of the top-line buttons. This makes it easier to squeeze a lot
of tracks into limited screen space and still have access to the most
important controls for mixing. It would be nice to have something like Sonar's
Track Inspector so that you could select any track and see all its
parameters, but a workaround is just to maximise the track to its
editing state. Right-clicking on any open area within the Track List
allows you to carry out functions such as adding and deleting tracks,
and to visit yet another Properties page. Channel-specific items such as
file names, envelopes, switches, inputs and individual track colours
are also called up here.
Clicking on a track's FX button opens an FX Chainer
tab in the WDA, displaying all the plug-ins that are active on that
track and allowing you to make changes and re-order them. This tab, of
course, can also turn into a floating window (see screen, right). Since I
have two monitors, I usually float this over the right-hand screen and
the part of the Timeline that stretches across the left monitor. When I
finish working on effects settings or want to work across the entire
Timeline, I simply close the FX section by clicking the 'X' in the top
right-hand corner. However, it is very easy to work with and doesn't
feel too cramped even on a single-screen system.
Directly above the Track List is a floatable,
resizable Time Display showing the 'now' time, and a ruler that runs
above the timeline. Right-clicking on either one of them brings up a
drop-down menu that you can use to change their respective time formats.
SMPTE is the default for video, but you can switch to MIDI Time Code,
Samples, Measure and Beats, and so on, depending upon how you work.
Under Options / Preferences / Sync, you can choose to generate MIDI
Timecode and Clock messages, or have Vegas sync'd from an
external device (using your MIDI interface); alternatively, you can use a
video device for sync under Video Preview. Hitting 'M' inserts Markers
in the Marker Bar area above the ruler. Markers are automatically
numbered, and you can name them and delete or rename them by
right-clicking.
Directly below the Track List and Timeline frame are
the Scrub control and Transport bar. There's nothing too exciting about
the transport, but the Scrub control is great. It works like a video
deck scrub wheel, even though it is a bar: you can grab it and scrub
forwards and backwards at a rate controlled by the bar, with a read-out
to the left. The audio follows in lock-step. This provides a very
tactile method of searching through the timeline. The Scroll bar
(between the Timeline and Transport bar) also has a fun function, too,
other than operating as a handle for moving along the timeline: grab one
end and you can zoom in and out on the Timeline and Events, rather than
using the incremental '+' and '—' buttons. Something I don't like about
the ergonomics is the fact that the scroll button on the mouse doesn't
move tracks up or down but zooms in and out. Sonar works the
other way, and my fingers get confused between the programs. Using Ctrl
with the mouse wheel will scroll the tracks up and down, but it always
takes me a few mistakes before my fingers remember.
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